Naturhistorisches Museum Bern, Vivienne im Fieberwahn

Fever Dream – The mobile museum game


Grab your smartphone, log in and get going! In this new game, visitors try to rescue the big game hunter Vivienne von Wattenwyl from her fever dreams as they make their way through the museum. This exciting format blends the actual exhibitions with the thrill of gaming (avaible in German and French).

Armed with nothing but their smartphones, players do battle with massive chickens, head lice and other nasty apparitions to free Vivienne von Wattenwyl from her feverish hallucinations. What is real and what is simply a delusion? The only thing museum visitors can be sure of is that they have never experienced anything like this before. The mobile game is exclusive to our museum and was developed by machina eX, a game theatre group based in Berlin.

New game, new perspective

This game format lets visitors experience the museum like never before. Part computer game, part audio book and part scavenger hunt, it opens up a parallel world in which things are no longer what they appear. A second layer of meaning is laid over existing exhibitions and objects, and players become savvy characters in a game world that only they can access – if you don’t play, you will only be vaguely aware of the mysterious expedition currently under way. Players solve puzzles and follow clues, while their actions influence the progression of the story. 

Old stories, new contexts

The main character at the centre of the game is Vivienne von Wattenwyl, a Bern aristocrat and big game hunter who lived and worked in the early 20th century. Vivienne nimbly carries the narrative from place to place and through the ages in an entertaining way – yet not without depth. Along the way, in the heat of the moment, players also learn many interesting facts. By working to free this mysterious historical figure from her feverish nightmares, unknown connections and hidden details about topics and objects in the exhibition are revealed. 

Target audience, method of play, game duration

The game is for people of all ages who are inquisitive and enjoy playing games. To play, all you need is a smartphone and someone who knows how to use it. The game can be played on your own or as part of a group, although we recommend limiting group sizes to five people. Each group uses a single smartphone. Visitors who don’t have a smartphone, are unable to use one or haven’t yet learnt to read can simply play as part of a group.

 The game is free of charge – visitors simply pick up the instructions and can then get started.

The players can decide for themselves in which part of the museum they would like to play. The game can be played ‘on the side’ as they explore the normal museum exhibitions, or it can be the main focus of their visit. The game is divided into sections that can also be played separately.

Vivienne von Wattenwyl

Im Mai 1923 reiste die erst 23-jährige Vivienne von Wattenwyl mit ihrem Vater Bernard nach Ostafrika, um für das Naturhistorische Museum Bern Tiere zu jagen. Als ihr Vater von einem Löwen getötet wird, führte sie als einzige Frau und Weisse die Safari mit den afrikanischen Jägern und Trägern erfolgreich weiter. Im Jahr 1928 kehrt sie noch einmal nach Afrika zurück, doch diesmal ohne Gewehr: Sie schiesst nur noch Bilder mit der Kamera. Die von den beiden Grosswildjägern erlegten Tiere sind als kulturhistorisches Herzstück des Museums, den Afrika Dioramen, noch heute eine beliebte Publikumsattraktion

Machina eX

machina eX forscht seit 2010 an der Schnittstelle von Theater und Computerspiel. Das siebenköpfige Medientheaterkollektiv (Clara Ehrenwerth, Anna Fries, Robin Hädicke, Lasse Marburg, Mathias Prinz, Yves Regenass und Philip Steimel) ist aus den kulturwissenschaftlichen Studiengängen der Universität Hildesheim hervorgegangen und produziert seither partizipatives Game-Theater. machina eX kombiniert moderne Technologien mit Mitteln des klassischen Illusionstheaters und schafft so immersive spielbare Theaterstücke, die zugleich begehbare Computerspiele sind. Seit ihrer Gründung haben sie im deutschsprachigen Raum, aber auch darüber hinaus etwa zwanzig Live-Games entwickelt.



Projektleitung,Inhaltskonzept: Dora Strahm, Ausstellungskuratorin NMBE


Projektleitung,künstlerischeLeitung,Sounddesign: Mathias Prinz

TechnischeLeitung,Programmierung,Game-Design: Philip Steimel

Text,Handlung: Clara Ehrenwerth